ANAHEIM, Calif. – When California Adventure opened in 2001, it was a baffling disappointment. Fans of Disneyland, legion and devoted, eagerly sought a wild and whimsical sister-planet and instead found something that resembled theme park as learning center – far too much space was devoted to approximations of various California topography and businesses, far too little rides. More important, there were few, if any references to the films and characters that turned Disneyland into the Happiest Place on Earth.
What Disney executives had hoped would make their Anaheim resort a multiday destination became too often simply the second half of a park-hopping day at Disneyland.
If the recent price increases don’t prove too big a hurdle, that should change this summer. The June 15 grand opening of the 12-acre, full-immersion and totally delightful Cars Land is the final piece of a five-year, $1.1 billion attempt to make California Adventure a fabulous full-day and into-the-night experience on its own.
There is also a re-themed entrance – Buena Vista Street, evoking the 1920s Los Angeles that Walt Disney might have encountered when he arrived as a nascent imagineer – and a wild nighttime Mad T Party in Hollywood Land. Both are lovely additions, but it’s Cars Land that truly, and finally, pulls the park together.
Creating in loving detail the world of Radiator Springs from Pixar’s two “Cars” films, Cars Land is the most thoroughly realized land in the whole Disney resort. Walking down the forgotten bit of Route 66 that served as the spine and theme of the first film – there’s Radiator Springs’ one-and-only traffic light, perpetually blinking yellow – it’s easy to forget you’re anywhere but here.
To the left is Mater’s Junkyard Jamboree, a swinging mini-Scrambler-like ride, followed by the bright orange Cozy Cone Motel, a semi-circle of Cone-cession stands. On the immediate right is Fillmore’s Taste-In, selling fruit and juices, followed by Sarge’s Surplus Hut and Flo’s V8 Cafe.
Behind it all, a wall of pine-studded red rock marks the land’s most ambitious ride – Radiator Springs Racers – and insulates Cars Land from the rest of the world with a re-creation of Ornament Valley.
Possessed of one of those deceptively long entrances that promise to be chockablock for months (the good news? At least half of it is in shade and there are FastPasses), Radiator Springs Racers is great fun, the perfect blend of imaginative dark ride and pulse-quickening speed. Splendid-looking race cars seat six (which means the single-rider line should also be a boon) and take you into the mountain and through another version of Radiator Springs before sprucing up either at Luigi’s Casa Della Tires or Ramone’s House of Body Art and sending you out to race another car (winners are random). It’s like Test Track at Epcot in Florida, only with “Cars,” much better stage craft (you could go on this ride a half-dozen times and still not see everything) and more fun.
Across the way is Luigi’s Flying Tires, which also has its structural roots in another Disney ride, the long-defunct Flying Saucers (the banner for which still hangs from Tomorrowland’s Innoventions building). A crazy cross between bumper cars and air hockey, Luigi’s puts riders in tire-shaped carts that are lifted by air jets (if you’re wearing a skirt, enjoy your Marilyn moment as you head toward your car) in a corral filled with oversize beach balls. The cars are guided by the riders’ movements – lean to the left, lean to the right – which makes Luigi’s a unique experience. A stop-and-start ride, the inevitable wait time may eventually outweigh the thrill factor, but it is the first and possibly only ride at an amusement park with physical fitness potential.
Like its films, Cars Land skews young, though not as young as the neighboring “a bug’s land” area, but even the more sedate Mater’s Junkyard Jamboree is twirly enough to please a jaded tween and teen (I brought one of each for this very purpose), both of whom joined the 5-year-old in giving Cars Land a hearty stamp of approval.
“This place finally makes sense,” said my 14-year-old son, referring to California Adventure as a whole. “Because ‘Cars’ is both Disney and California.”
Which is absolutely right. With its paean to Route 66, Cars Land fits into the original vision while naturally adding the child-like fantasy that designers have been infusing at different points throughout the park, whether by building Toy Story Mania, or giving the Mulholland Madness ride a paint job and re-christening it Goofy’s Sky School. All roads here now lead to inter-park reconciliation.
If you go
One-day, one park: $81 for children ages 3-9, and $87 for people 10 and older.
One-day, park hopper: Visit both parks each day of your ticket. $119 for ages 3-9, $125 for ages 10 and older.
Two-day, one park: $158 for ages 3-9, $170 for ages 10 and older.
Two-day, park hopper: $188 for ages 3-9, $200 for ages 10 and older.
There are other multi-day and annual pass options.
The park is open daily. Hours alternate by week between 8 a.m.-11 p.m. and 8 a.m.-midnight.
Go to disneyland.disney.go.com/ disneys-california-adventure/cars-land.