Calling all gamers, artists, engineers: Nintendo has over 25 jobs available in western WA
If you grew up playing Nintendo games, like many of us probably did and still do, and have dream about working at Nintendo, this might be your opportunity to fulfill it.
Nintendo of America, headquartered in Redmond, is currently hiring for more than 25 positions, so whether if you’re a skilled artist or good at coding, there might be a job for you. There are positions available in several departments such as game development, human resources, administrative and support services and software development.
Nintendo of America offers their employees “a full suite of benefits,” according to its career website.
These benefits include health insurance, parental and family leave, paid time off, a 401k savings plan as well as free counseling services.
Here are 10 jobs available at Nintendo. For a full list visit the Nintendo jobs website.
Job openings at Nintendo
Department: Game Development
Salary: $71,791 - $107,686, annually
Description: Create a variety of 3D character content that meets required direction and quality specifications as well as 3D models, textures and animations for characters or other assets.
Requirements: An undergraduate degree in art or related field or equivalent education and experience and two or more years of professional experience in game development. Must also proven artistic and technical skills in 3D art production, have experience with game development pipelines and game engines and proven proficiency with commercial art production software.
▪ Bilingual Communications Specialist (Japanese)
Department: Administrative & Support Services
Salary: $28.96 - $43.44, hourly
Description: Provide verbal and written translations of emails, technical documents, software developments and workflow manuals. Provide interpretation for multi-party conference calls for up to three hours with short notice and acts as liaison with Japanese developers and assists in scheduling and planning.
Requirements: One or two years of related experience, two years of translation experience and must be at native level in verbal and written communications in English and Japanese. Must have an excellent understanding of Japanese business culture and etiquette and an extensive knowledge of video game software, hardware and industry.
▪ Environment Artist III (NST)
Department: Game Development
Salary: $86,290 - $129,434, annually
Description: Create visual assets for game development products that meet required direction and quality specifications while working directly with art leadership to help visualize and develop visual targets.
Requirements: An undergraduate degree in art or related field or equivalent education and experience as well as five or more years of professional experience in game development. Must have proven artistic and technical skills in 3D and or 2D art production, strong communication skills, experience with game development pipelines and game engines and proven proficiency with commercial art production software.
▪ Associate Engineer, SDSG (NTD)
Department: Software Development
Salary: $84,806 - $127,210, annually
Description: Provide clear and helpful answers to developer inquiries via forums and email, solve technical problems and suggest viable workarounds and write sample code to illustrate how to use complex low-level APIs.
Requirements: Up to two years of work or academic experience related to game development, a strong grasp of data structure and algorithms, multithreaded programming, and OS fundamentals, fluency with programming language such as C, C++, and front-end and/or back-end multiplayer services.
▪ Senior Talent Management Partner
Department: Human Resources
Salary: $98,630 - $147,946, annually
Description: Serves as an expert in strategic talent programs, continuing to identify ways to optimize employee performance, enhance employee engagement, and align talent initiatives with business priorities. Leads complex programs in areas related to talent management, strategy, and performance and provides on-going cyclical complex program management for assigned initiatives.
Requirements: At least a Bachelor’s degree in organization development, industrial psychology, human resources, business administration or an equivalent field and five years as an experienced practitioner in human resources with a background in talent management, people analytics, learning and development or organizational development. Must have track record demonstrating a strong knowledge of how to design and deliver high-impact workforce performance, employee engagement, or other strategic talent initiatives with a keen understanding of the needs of diverse employee populations.
▪ Software Engineer II, Graphics (NST)
Department: Game Development
Salary: $101,816 - $152,724, annually
Description: Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above and may program tools and utilities to support work on projects.
Requirements: An undergraduate degree in computer science or related field or equivalent education and experience as well as two or more years of software engineering experience in the relevant field. Must write clear, maintainable, and portable code and possess some areas of specialization in graphics development, specifically pertaining to Engine, Shader, & Tools/Pipeline technologies.
▪ Senior Manager, Partner Management (AAA Partner)
Department: Business Development
Salary: $143,858 - $215,788, annually
Description: Establish and maintain ongoing business relationships with key stakeholders at external publishers and developers in the games industry. Identify, ideate and negotiate potential partnership and/or strategic investment opportunities on behalf of the company. Forecast and help direct annual third-party strategic partnerships budget, providing justification and analysis for allocations.
Requirements: A college degree or equivalent combination of experience in a development capacity, but a masters in business administration is preferred. Must have eight to ten years of industry experience, including a minimum of at least three years in a departmental or team leadership position and a working and contemporary understanding of the game development process as well as associated terminology.
Department: Localization
Salary: $36.84 - $55.26, hourly
Description: Writes and reviews game text, voice scripts, manuals, package copy, and marketing materials for Nintendo products and services through launch and beyond. Provides cultural and creative input regarding localizing Nintendo product and contributes to the naming process for game titles and terminology.
Requirements: An undergraduate degree in English or creative writing or equivalent experience in creative writing, a related field, or equivalent, one to three years of experience in creative writing and strong creative writing skills.
▪ Consumer Product Development Specialist
Department: Business Development
Salary: $75,347 - $113,021, annually
Description: Leads consumer merchandise development projects with strategic business partners for key initiatives and product launches, create and implement visual design edits by leveraging sanctioned art assets to influence merchandise development and delivers cohesive merchandise product lines for assigned target market in collaboration with cross-functional team members.
Requirements: An undergraduate degree or equivalent combination of education and experience, three to five years of related experience required, keeps complete and thorough records of communications related to active, inactive, and completed projects and proficiency in using Adobe Photoshop and Adobe Illustrator.
Department: Operations
Salary: $121,911 - $182,867, annually
Description: Leads business development and partner management for assigned licensing business, researches information relating to product categories and makes recommendations to management on the applicability of Nintendo’s portfolio to such category and evaluates competitive landscape for category, brand and age segmentation while identifying gaps and opportunities across all lines of business.
Requirements: An undergraduate degree in business, marketing or equivalent, five to seven years of merchandise related experience, prior experience leading effective, collaborative teams, program and account management experience and IP licensing or brand management experience.
This story was originally published January 25, 2024 at 7:03 AM.